November 15th, 2011 – Performance & Hardware Learn about how Microsoft Flight was developed with performance in mind Amongst the most popular questions the Flight team has been asked via e-mails to msflight@microsoft.com are those about the release date and game performance. While we aren’t quite ready to talk about a release date, we did want to share a bit about our approach towards performance and hardware. Performance optimization has been a core focus of our development from an early stage. To achieve this, we constantly monitored game performance metrics across a range of hardware configurations and reacted each time we saw a new feature or code change that caused a dip below the established thresholds. The end result is that Flight looks fantastic on a brand new PC, but because of the emphasis on performance throughout development, it also runs well on older desktops and budget laptops. We’ve found the game runs well on [b]low graphics settings[/b] with hardware meeting the following specifications: [b]CPU: Dual Core 2.0 GHz GPU: 256 MB card capable of shader 3.0 (DX 9.0c compliant) HD: 10 GB Hard Drive space OS: WinXP SP3 RAM: 2.0GB[/b] It was also one of our goals to ensure that the game can run well with high settings on hardware that is attainable today. Based on our testing of core scenarios, the game runs smoothly on[b] high graphics settings[/b] with the following hardware specifications: [b]CPU: Intel® Core™ i7 960 @ 3.20GHz, AMD® Phenom™ II X6 1100T 3.3 GHz or better GPU: ATI Radeon™ HD 5870, NVIDIA® GeForce® GTX 560 or better HD: 10 GB Hard Drive space OS: Windows 7 64-bit RAM: 6GB [/b] mas info en http://www.microsoft.com/games/flight/#news-performance_hardware1 VOTO
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