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Foro Dark Souls
Por Joaky-J16491
Hace 9 años / Respuestas: 2 / Lecturas: 368

Dark Souls: Problema en mod 60 fps

Hola buenas , hoy me compre y descargue dark souls prepare to die en steam y tengo un problema al usar el Dsfix , al cambiar la modificación para los 60 fps el juego crashea al iniciar , pienso que puede ser por el traslado de dark souls de windows live a steam , tengo el juego iniciado en la beta steam build 2.0

aquí dejo la configuración del archivo por si tengo algun error :

[spoiler]# You can configure DSfix by editing this file
# Lines starting with "#" are ignored by the program and contain descriptions of the options

###############################################################################
# Graphics Options
###############################################################################

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080

# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0

############# Anti Aliasing

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low 
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 3

# AA type
# either "SMAA" or "FXAA"
aaType SMAA

############# Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1

# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
# VSSAO and  HBAO types have a slightly different effect. and similar performance
# SCAO combines both, with a higher performance impact
# VSSAO2 is generally more accurate, but also requires more performance
ssaoType VSSAO

############# Depth of field

# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540

# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0

# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1

############# Framerate

# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some  instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1

# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60

# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value 
#  and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28

############# Filtering

# texture filtering override
# 0 = no change 
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0

###############################################################################
# HUD options
###############################################################################

# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0

# Remove the weapon icons from the HUD 
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1

# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75

# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count 
hudBottomRightOpacity 0.5f

###############################################################################
# Window & Mouse Cursor Options
###############################################################################

# borderless fullscreen mode 
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0

# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 0

# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0

###############################################################################
# Save Game Backup Options
###############################################################################

# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0

# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500

# maximum amount of backups, older ones will be deleted
maxBackups 10

###############################################################################
# Texture Override Options
###############################################################################

# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfixtex_override[hash].tga"
enableTextureDumping 0

# enables texture override
# textures in "dsfixtex_override[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0

###############################################################################
# Other Options
###############################################################################

# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 0

# change the screenshot directory
# default: . (current directory)
# example: C:UsersPeterPictures
# directory must exist!
screenshotDir .

# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none

# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll

# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1

# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0

###############################################################################
# The settings below are not yet ready to use!!               
###############################################################################

# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0

# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
[/spoiler]



Gracias por adelantado ante una solución.
EDITADO EL 19-12-2014 / 22:34 (EDITADO 1 VEZ)
RekaFle176Hace 9 años1
Me pasa igual,  tengo los mismos parámetros que tu y me crashea al iniciar.  Vaya puta basura hizo la desarrolladora con la comunidad PC.
Aver si encontramos la solución!
Joaky-J16491Hace 9 años2
@RekaFle
Mostrar cita
Me pasa igual, tengo los mismos parámetros que tu y me crashea al iniciar. Vaya puta basura hizo la desarrolladora con la comunidad PC. Aver si encontramos la solución!
Encontre la solucion con el Dsfix 2.23 que corre en steam works
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Foros > Dark Souls > Problema en mod 60 fps

Hay 2 respuestas en Problema en mod 60 fps, del foro de Dark Souls. Último comentario hace 9 años.

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