Información oficial
---------------------------------------------------------------
EE3 Demo Readme - November 2007
---------------------------------------------------------------
This Readme file contains important information regarding system requirements,
hotkeys, and the Sierra EULA.
---------------------------------------------------------------
Empire Earth III takes the legendary real-time strategy franchise and gaming
genre to new heights. The ground breaking new game truly puts the EARTH into
Empire Earth by introducing a spectacular global perspective to conquering the
world. The globe will serve as the battleground between the 3 unique factions
(Western, Middle-Eastern, and Eastern) that have been created with a stunning
new artistic vision. All of human history and beyond - Across the entire globe
- Empire Earth III commands all!
- Freeform Global Gameplay
Empire Earth III lets players battle across the entire globe as they make their
bid for world domination. Gameplay unfolds in a richly detailed Earth made up of
35 skirmish maps (provinces) representing real locations on the globe. Players
can choose both the starting location and starting era.
- Unique Customizable Civilizations
Civilizations are divided into three factions Western, Middle Eastern, and
Eastern. Each faction has its own unique tech tree, units, structures, and game
play style. Each faction's tech tree allows players to create completely custom
civilizations of their own choosing.
---------------------------------------------------------------
Table of Contents
---------------------------------------------------------------
1. SYSTEM REQUIREMENTS
2. HOTKEYS
3. END USER LICENSE AGREEMENT
4. LEGAL, ETC.
---------------------------------------------------------------
1. SYSTEM REQUIREMENTS FOR FULL GAME
---------------------------------------------------------------
MINIMUM SYSTEM REQUIREMENTS
- 1.7 GHz Intel(R) Pentium(R) 4, AMD(R) Athlon(TM) XP processor or equivalent
- NVIDIA(R) GeForce(TM) 6000 series graphics card or equivalent DirectX(R)
9.0c-compliant 128 MB 3D video card supporting hardware T&L and Shader Model
2.0 or higher
- 512 MB RAM
- 4.5 GB of uncompressed hard disk space for game files
- Microsoft(R) Windows(R) 32-BIT XP or Vista operating system
- DirectX(R) 9.0c (included)
- DirectX(R)-compatible sound card and speakers or headphones
- DVD drive
- Microsoft(R) compatible mouse and keyboard
- Internet Connection: Cable/DSL or faster for online play
RECOMMENDED SYSTEM REQUIREMENTS
- 3.2 GHz Intel(R) Pentium(R) 4, 2.2 GHz AMD(R) Athlon(TM) 64 3500+ or faster
processor (dual core Pentium D, Core 2 Duo or Athlon X2/FX processor
recommended).
- NVIDIA(R) GeForce(TM) 7000 series graphics card or equivalent DirectX(R)
9.0c-compliant 256 MB 3D video card supporting hardware T&L and Shader Model
3.0 or higher (512 MB SLI compatible 3D video cards recommended)
- 1 GB RAM or more
- 1 GB or greater Virtual Memory Swap File
- 6 GB of uncompressed hard disk space for game files
- Microsoft(R) Windows(R) 32-BIT XP or Vista operating system
- DirectX(R) 9.0c (included)
- DirectX(R)-compatible sound card and speakers or headphones
- DVD drive
- Microsoft(R) compatible mouse and keyboard
- Internet Connection: HIGH SPEED Cable/DSL/LAN for faster online play
Windows Keys
-Alt-Tab for minimizing the game is not recommended.
-Using Alt-F4 to close the game is not supported.
---------------------------------------------------------------
2. HOTKEYS
---------------------------------------------------------------
Mouse/HOT KEY GAME ACTION
Mouse
- Left Click Select units
- Left Click Empty Area Deselect Units
- Left Click to Select,
Left Click to Execute Triggered Commands
- Right Click Contextual Commands
- Menu Button Top Right
of Screen (Hotkey: F10) Menu
- Left Click to Select,
Left Click to Place Build Structure
- Middle Mouse + Move Mouse Rotate Camera
- Mouse to Edge of Screen
(Optional: right mouse + move) Move Camera
- Mouse Wheel Camera Zoom
General Hotkeys
- Arrow Keys Move Camera
- Ctrl + Arrow Keys Rotate Camera
- f12 Reset Camera
- Shift Queue Orders
- Pause Pause
- F11 Tech Tree
- See list below Jump to Building
- Spacebar Jump to Minimap Event
- Alt Toggle Health Bars On (Health bars should not be visible otherwise.)
- Ctrl + # Create Control Group (Adds the current selection to the #.)
- # Select Control Group (Pressing # once selects the control group.
Pressing twice selects and then centers on the control group.)
- Tab Cycle Through Sub-Selections
- CTRL + Order when a
sub-selection is highlighted Give Order to Sub-Selection Only
-ESC, F10 Access Menu
From Main Menu
-S Save Game
-L Load Game
-G Game Settings
-X Exit the Game
-E Restart Game
-ESC Return to game (close menu)
Diplomacy
-Alt + Shift + D Access Diplomacy
-ESC Exit Diplomacy
Chat
-ENTER Open chat box (Chat to Allies)
-Shift + ENTER Open chat box (Chat to All)
-ESC Exit Chat
Idle Units
-, Select Idle Buiilder/Packed Building
-Shift + , Add Idle builder/packed building to selection
-Ctrl + , Select All Idle BuilderPacked building on screen
-Shift + Ctrl + , Add all idle BuilderPacked building on screen to selection
-. Select Idle Military Unit
-Shift + . Add Idle Military Unit to Selection
-Ctrl + . Select All Idle Military Units on screen
-Shift + Ctrl + . Add all idle military on screen to selection
-/ Find Idle Trade Cart
Buildings
-Alt + C Select and center on CC
-Alt + B Select and center on Barracks
-Alt + S Select and center on Stable/Factory
-Alt + K Select and center on Workshop
-Alt + F Select and center on Fortress
-Alt + O Select and center on Dock
-Alt + A Select and center on Airport
-Alt + M Select and center on Market
-Alt + U Select and center on Warehouse
With Builder Selected
-B Build barracks*
-S Build Stable*
-K Build Workshop*
-F Build Fortress*
-L Build Wall*
-O Build Dock*
-A Build Airport*
-C Build City Center*
-M Build Market*
-U Build Warehouse*
-H Build House*
* Regardless of whether Military or Civilian buildings icons are showing
With Unit Selected
-A Attack
-A Then Left Click Attack Move
-G Attack Ground
-D Hold Position
-X Explore
-P Patrol
-Backspace Stop
-C Charge
-I Skirmish
-V Search and Destroy
-T Preferred Target
-Z Dig In (Regional specific combat actions all use Z.)
-Z Recuperate
-Z Ambush
Repair
-Q Repair (See "First Activated Ability" below.)
-Q First Activated Ability (First activated ability that the appears on the
UI, reading from left to right.)
-W Second Activated Ability
-E Third Activated Ability
-R Fourth Activated Ability
---------------------------------------------------------------
3. END USER LICENSE AGREEMENT
---------------------------------------------------------------
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE
INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE USING
THE SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF
YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT INSTALL OR OTHERWISE
USE THE SOFTWARE PROGRAM
This software program and any files that are provided by Sierra Entertainment,
Inc., to you by on-line transmission or otherwise to 'patch,' 'update,' or
modify the software program, as well as any printed materials, on-line or
electronic documentation, and any and all copies and derivative works of such
software program and materials are the copyrighted work of Sierra
Entertainment, Inc. and/or, its licensors, licensees and suppliers
(collectively referred to herein as "Licensor"). All use of the Program is
governed by the terms of the End User License Agreement which is provided below
("License Agreement"). The Program is solely for use by end users according to
the terms of the License Agreement. Any use, reproduction or redistribution of
the Program not in accordance with the terms of the License Agreement is
expressly prohibited.
END USER LICENSE AGREEMENT
1. Limited Use License. Licensor hereby grants, and by installing the Program
you thereby accept, a limited, non-exclusive license and right to install and
use one (1) copy of the Program for your use on a home, business, or portable
computer.
2. Ownership. All title, ownership rights, and intellectual property rights in
and to the Program and any and all copies thereof (including, but not limited
to, any titles, computer code, themes, objects, characters, character names,
stories, dialog, catch phrases, locations, concepts, artwork, animations,
sounds, musical compositions, audio-visual effects, methods of operation, moral
rights, any related documentation, and "applets" incorporated into the Program)
are owned by Licensor or its licensors. The Program is protected by the
copyright laws of the United States, international copyright treaties, and
conventions and other laws. All rights are reserved. The Program contains
certain licensed materials, and Licensor's licensors may protect their rights
in the event of any violation of this Agreement. The Program may access
websites owned, controlled by, or operated by licensed affiliates of Licensor,
and receive patches and/or updates to the Program from these websites. All
patches, updates or other downloadable material used by, or incorporated into,
the Program are the copyrighted property of Licensor or its licensors, who
reserve all rights therein, and shall be governed by the terms and conditions
of this Agreement.
3. Responsibilities of End User.
A. Subject to the Grant of License hereinabove, you may not, in whole or in
part, copy, photocopy, reproduce, sublicense, translate, reverse engineer,
derive source code, modify, disassemble, decompile, create a source code
equivalent, create derivative works based on the Program, or remove any
proprietary notices or labels on the Program, or allow others to do so, without
the prior consent, in writing, of Licensor.
B. The Program is licensed to you as a single product. Its component parts may
not be separated for use on more than one computer.
C. You are entitled to use the Program for your own use, but you are not
entitled to:
(i) sell, grant a security interest in, or transfer reproductions of the
Program to other parties in any way, nor to rent, lease, or license the Program
to others without the prior written consent of Licensor;
(ii) exploit the Program or any of its parts for any commercial purpose
including, but not limited to, use at a cyber caf, computer gaming center, or
any other location-based site. Licensor may offer a separate Site License
Agreement to permit you to make the Program available for commercial use;
contact Licensor for details;
4. Program Transfer. You may permanently transfer all of your rights under this
License Agreement, provided the recipient agrees to the terms of this License
Agreement and you agree to remove the Program and any New Materials from your
home, business, or portable computer.
5. Termination. This License Agreement is effective until terminated. You may
terminate the License Agreement at any time by destroying the Program and any
New Materials. Licensor may, at its discretion, terminate this License
Agreement in the event that you fail to comply with the terms and conditions
contained herein. In such event, you must immediately destroy the Program and
any New Materials.
6. Export Controls. The Program may not be re-exported, downloaded, or
otherwise exported into (or to a national or resident of) any country to which
the U.S. has embargoed goods, or to anyone on the U.S. Treasury Department's
list of Specially Designated Nationals or the U.S. Commerce Department's Table
of Denial Orders. By installing the Program, you are agreeing to the foregoing,
and you are representing and warranting that you are not located in, under the
control of, or a national or resident of any such country or on any such list.
7. Customer Service/Technical Support. Unless otherwise stated in the Program's
packaging or in the Program's user manual, nothing herein shall be construed so
as to place a duty upon Licensor or its licensees to provide Customer Service
or Technical Support for this demonstration version product.
8. Limited Warranty. Licensor expressly disclaims any warranty for the Program
and Manual(s). The Program and Manual(s) are provided "as is" without warranty
of any kind, either express or implied, including, without limitation, the
implied warranties of merchantability, fitness for a particular purpose, or
non-infringement. Some states do not allow the exclusion or limitation of
implied warranties or liability for incidental damages, so the above
limitations may not apply to you.
9. LIMITATION OF LIABILITY. NEITHER LICENSOR, NOR ITS PARENT, SUBSIDIARIES OR
AFFILIATES OR LICENSEES SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY
KIND RESULTING FROM THE USE OF THE PROGRAM, INCLUDING, BUT NOT LIMITED TO, LOSS
OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL
OTHER COMMERCIAL DAMAGES OR LOSSES. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY
BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY
OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. Some states do not
allow the exclusion or limitation of incidental or consequential damages, or
allow limitations on how long an implied warranty lasts, so the above
limitations may not apply.
10. Equitable Remedies. You hereby agree that Licensor would be irreparably
damaged if the terms of this License Agreement were not specifically enforced,
and therefore you agree that Licensor shall be entitled, without bond, other
security, or proof of damages, to appropriate equitable remedies with respect
to breaches of this License Agreement, in addition to such other remedies as
Licensor may otherwise have available to it under applicable laws. In the event
any litigation is brought by either party in connection with this License
Agreement, the prevailing party, in such litigation shall be entitled to
recover from the other party all the costs, attorneys' fees and other expenses
incurred by such prevailing party in the litigation.
11. Limitations on License. Nothing in this License Agreement shall preclude
you from making or authorizing the making of another copy or adaptation of the
Program provided, however, that (1) such new copy or adaptation is created as
an essential step in your utilization of the Program in accordance with the
terms of this License Agreement and for NO OTHER PURPOSE; or (2) such new copy
or adaptation is for archival purposes ONLY and all archival copies are
destroyed in the event of your Transfer of the Program, the Termination of this
Agreement, or other circumstances under which your continued use of the Program
ceases to be rightful.
12. Miscellaneous. This License Agreement shall be deemed to have been made and
executed in the State of California, and any dispute arising hereunder shall be
resolved in accordance with the law of California. You agree that any claim
asserted in any legal proceeding by one of the parties against the other shall
be commenced and maintained in any state or federal court located in the State
of California, County of Los Angeles, having subject matter jurisdiction with
respect to the dispute between the parties. This License Agreement may be
amended, altered, or modified only by an instrument in writing, specifying such
amendment, alteration, or modification, executed by both parties. In the event
that any provision of this License Agreement shall be held by a court or other
tribunal of competent jurisdiction to be unenforceable, such provision will be
enforced to the maximum extent permissible, and the remaining portions of this
License Agreement shall remain in full force and effect. This License Agreement
constitutes and contains the entire agreement between the parties with respect
to the subject matter hereof and supersedes any prior oral or written
agreements.
I hereby acknowledge that I have read and understand the foregoing License
Agreement and agree that the action of installing the Program is an
acknowledgment of my agreement to be bound by the terms and conditions of the
License Agreement contained herein. I also acknowledge and agree that this
License Agreement is the complete and exclusive statement of the agreement
between Licensor and me and that the License Agreement supersedes any prior or
contemporaneous agreement, either oral or written, and any other communications
between Licensor and me.
---------------------------------------------------------------
4. LEGAL, ETC.
---------------------------------------------------------------
2007 Sierra Entertainment, Inc. All rights reserved. Empire Earth, Sierra
and their respective logos are either registered trademarks or trademarks of
Sierra Entertainment, Inc. in the U.S. and/or other countries. Mad Doc
Software, Mad Doc, the Mad Doc flask, and the Mad Doc logo are either
registered trademarks or trademarks of Mad Doc Software, LLC. All rights
reserved. All other trademarks are property of their respective owners.
---------------------------------------------------------------
Please visit the official websites:
http://sierra.com/
http://www.sierra.com/en/home/games/game_info.prod-L2NvbnRlbnQvc2llcnJhL2VuL3Byb2R1Y3RzL2VtcGlyZV9lYXJ0aF9paWk%3d.platform-global.html
http://www.empireearth.com