F.E.A.R. Perseus Mandate
Plataformas: PC    Género: Acción    Distribuye: Sierra    Desarrolla: Monolith    A la venta: 16 de noviembre de 2007
Plataformas: PC    Género: Acción    Distribuye: Sierra    Desarrolla: Monolith    A la venta: 16 de noviembre de 2007
 
Demo
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F.E.A.R.(TM) Perseus Mandate
English (North America) Single Player Demo
Readme File
October 5, 2007

***********************************************************************
About This Document:

Thank you for playing the F.E.A.R. Perseus Mandate Single Player Demo.

This README file includes information that pertains to general problems
and questions you may have concerning the game or your computer.

***********************************************************************

TABLE OF CONTENTS

I. INTRODUCTION
II. SYSTEM REQUIREMENTS
III. INSTALLATION INSTRUCTIONS
IV. NOTES ON COMPATIBILITY
V. KNOWN ISSUES
VI. PERFORMANCE
VII. F.E.A.R. SITES
VIII. DEDICATIONS, CREDITS AND SPECIAL THANKS
IX. END-USER LICENSE AGREEMENT (EULA)


I. INTRODUCTION
===============

F.E.A.R. Perseus Mandate is a standalone expansion pack for the hit
F.E.A.R. series. The F.E.A.R. Perseus Mandate Single Player Demo is a
standalone application based on that title.

The information present in this document will supplement and update the
information you have received thus far to run the F.E.A.R. Perseus
Mandate Single Player Demo. If you're having a technical problem, look
here for the most recent troubleshooting answers.


II. SYSTEM REQUIREMENTS AND SUPPORTED CHIPSETS
==============================================

In order to install and play the F.E.A.R. Perseus Mandate Single Player
Demo, your system must meet or exceed the following minimum system
requirements:

MINIMUM SYSTEM REQUIRED

• Windows(R) XP, x64 or 2000 with latest service pack installed or Windows
Vista(TM)
• DirectX(R) 9.0c (December 2006 Edition – included) or higher
• Pentium(R) 4, 1.7 GHz or equivalent processor (2.2 GHz for Windows
Vista(TM))
• 512 MB of RAM or more (1 GB for Windows Vista(TM))
• 64 MB GeForce(R) 4 Ti or Radeon(R) 9000 video card (GeForce(R) 6600 or
Radeon(R) 9800 video card or equivalent for Windows Vista(TM))
• 1.5 GB free Hard Drive Space for installation
• Additional hard drive space needed for a swap file and saved game files
• 16-bit DirectX(R) 9.0-compliant sound card with support for EAX(TM) 2.0
• Mouse
• Keyboard


In order to play the game at the recommended resolution, detail and
performance levels, your computer should meet or exceed the following
specifications:

• Pentium(R) 4, 3.0 GHz or equivalent processor (3.2 GHz for Windows
Vista(TM))
• 1 GB RAM (2 GB for Windows Vista(TM))
• GeForce(R) FX 6600 or equivalent supported DirectX(R) 9.0-compliant video
card with Hardware T&L and Pixel Shader 2.0 support (GeForce(R) FX 6800 or
equivalent for Windows Vista(TM))
• Sound Blaster(R) X-Fi(TM) series sound card


SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO:

ATI(R)

Radeon(R) 9000* Series
Radeon(R) 9500* Series
Radeon(R) 9600* Series
Radeon(R) 9700* Series
Radeon(R) 9800 Series
Radeon(R) X600 Series
Radeon(R) X700 Series
Radeon(R) X800 Series
Radeon(R) X850 Series
Radeon(R) X1300 Series
Radeon(R) X1600 Series
Radeon(R) X1800 Series
Radeon(R) X1900 Series
Radeon(R) X1950 Series
Radeon(R) 2600 Series
Radeon(R) 2900** Series


* Not supported while using Windows Vista(TM).
Also, the Radeon® 9000 is not supported if using an AMD® processor.
** Not supported while using Windows(R) 2000.

Catalyst(TM) Drivers 6.2 (Windows(R) 2000)
Catalyst(TM) Drivers 6.11 (Windows(R) XP) or 6.2 (Windows(R) 2000) – ATI Radeon
9250 Series and below
Catalyst(TM) Drivers 7.8 (Windows(R) XP and Windows Vista(TM)) – ATI Radeon
9500 Series and above

NVIDIA(R)

GeForce(R) 4 Ti Series
GeForce(R) FX 5900* Series
GeForce(R) 6600 Series
GeForce(R) 6800 Series
GeForce(R) 7800 Series
GeForce(R) 7900 Series
GeForce(R) 8400 Series
GeForce(R) 8500 Series
GeForce(R) 8600 Series
GeForce(R) 8800 Series

*Not supported while using Windows Vista(TM)

ForceWare(TM) Drivers 93.71 (Windows(R) 2000/XP) – NVIDIA GeForce 4 Ti Series
(not supported on Windows Vista(TM))
ForceWare(TM) Drivers 96.85 (Windows Vista(TM)) or 162.18 (Windows(R) 2000/XP)
– NVIDIA FX Series
ForceWare(TM) Drivers 162.18 (Windows(R) 2000/XP) or 162.22 (Windows Vista(TM))
– NVIDIA GeForce 6600 Series and above


Please note that attempting to play the game using video hardware that is
not listed here may result in reduced performance, graphical anomalies,
or both.


III. INSTALLATION INSTRUCTIONS
==============================

To begin, double-click the installation file icon. Within a few seconds,
the setup application should start. Once the installer is running, just
follow the on-screen prompts to complete the installation.

NOTE: F.E.A.R. Perseus Mandate Single Player Demo requires that
DirectX(R) version 9.0c December 2006 Edition (or newer) must be
installed before playing.

To launch the game once installation has finished, double click the
F.E.A.R. Perseus Mandate Single Player Demo icon on your desktop, or:

1) Click on the Windows(R) Start button
2) Select Programs
3) Select Sierra
4) Select FEAR Perseus Mandate Single Player Demo
5) Click on the FEAR Perseus Mandate Single Player Demo icon


IV. NOTES ON COMPATIBILITY
==========================

FUNCTIONALITY

F.E.A.R. Perseus Mandate is designed to function with
Windows(R) 2000/XP/Windows Vista(TM)-compatible graphics and sound
cards. Drivers for these devices are provided by Windows(R) itself
or the respective card manufacturers and may occasionally result
in compatibility problems beyond our control.

F.E.A.R. Perseus Mandate does not support Windows(R) 95, Windows(R)
98, or Windows(R) Me since the application requires proper
installation and functionality of DirectX(R) 9.0c or higher.
Microsoft does not provide or support DirectX(R) 9.0c for these
operating systems.

If you experience any problems, it is always recommended that you
obtain the latest drivers for your hardware. Driver updates resolve
the overwhelming majority of compatibility issues. Most hardware
vendors make their drivers available on their web site. If you are
unsure of a web site URL for a particular hardware vendor, you may
want to try accessing one of the popular Windows(R) software update
sites such as:

http://www.windrivers.com

Additionally, a brief list of manufacturer web sites appears below
for your reference.

WEB LINKS

ATI(R): http://www.ati.com/support/driver.html
Creative(R): http://us.creative.com/support/downloads/
NVIDIA(R): http://www.nvidia.com/content/drivers/drivers.asp
Turtle Beach(R): http://www.turtlebeach.com/site/support/ftp.asp

LOGITECH G15

F.E.A.R. Perseus Mandate is designed to support the Logitech G15 gaming
keyboard LCD display. You must have the latest version of Logitech's G15
drivers for F.E.A.R. Perseus Mandate. They can be downloaded from the web.

Logitech(R): http://www.logitech.com/index.cfm/support_downloads/downloads/


V. KNOWN ISSUES
================

The following items are known issues with the release version of the
game.

GLOBAL:

* Please download the latest Windows(R) service pack before playing.

* If you attempt to run the game on a system with a missing or out-of-date
version of DirectX(R) installed, then an error message will appear on
launch that mentions "The dynamic library d3d9.dll could not be found in
the specified path". To fix the problem, re-install the application and
elect to install DirectX(R) 9.0c.

* Quicksave and Quickload keys may not work on keyboards with auto-key binding
enabled.

* Some users may experience problems with saving game data. This problem can
manifest itself as a "Feature Transfer Error" during install, or as
difficulty in saving profiles and performance settings. This issue may
also prevent levels from loading. This is due to complications with the
installer and some Windows platforms, most notably Windows XP Home.

To fix this issue, follow these steps:

1. Open the “All Users” folder (Typically “C:Documents
and SettingsAll Users”).
2. From the “All Users” folder, right click the mouse on the
“Shared Documents” folder (or "Documents" in W2k) and select
“Properties”.
3. In the “General” tab, clear the checkbox marked as “Read-only”
4. Click "Apply".
5. Click "Ok" on the box that pops up.
6. Click on the "Security" tab.
7. Select "Everyone".
8. Verify that "Deny" is not checked for anything, if it is, clear that
check by clicking on it with the left mouse button.
9. Verify that "Allow" is checked for "Full Control". if it is not,
check it by clicking on it with the left mouse button.
10. If there are any other entries in the group or user names list,
repeat
steps 8-9 for each of them.
11. Click on "Apply", then on "OK".

Note: You may need Administrator-level access to change the folder
permission settings.

* If you experiencing video or sound problems and have ACE Mega CoDecS Pack
or similar codec packs installed on your computer, you will need to disable
installed codecs from the CoDecS Dashboard settings screen before running
the game. Please note to which Codecs are being disabled so those Codecs
can be enabled at a later time.

* Make sure that all applications that are running in the background such as
virus scanners, desktop Utilities (menus/toolbars), media players, and
chat programs are disabled before running F.E.A.R. Perseus Mandate.

* Task-switching with ALT-TAB or the Windows(R) Key back to the desktop while
running the game is not recommended, and may cause problems.

* Using Sleep mode while running the game is not supported, as it may cause
problems similar to task-switching.

* Striking the Shift key five times may cause the 'Sticky Key' feature to
become enabled in Windows(R). If this happens, the feature will task
switch to a desktop dialogue box with options related to this feature,
including one to disable it entirely.


GRAPHICS:

General:

* Selecting a display resolution that is supported by your video card but
not your monitor will result in a black screen. If this occurs, use
ALT-F4 to quit the application, and then use the display option in the
configuration utility (configxp2.exe) to select a resolution supported by
your monitor.

* Launching the game in Windows(R) XP 64-Bit Edition with ATI(R) Radeon(R)
Windows(R) 64-Bit edition Beta Drivers 3 may result in a black screen on
launch. To work around this issue, toggle your color quality settings
in Windows(R) from 32 to 16-bit (or vice-versa) and then back again.
This should allow the game to launch normally.

* If you get a black screen on launch and have ACE Mega CoDecS Pack or similar
codec packs installed on your computer, you will need to disable installed
codecs from the CoDecS Dashboard settings screen before running the game.
Please note to which Codecs are being disabled so those Codecs can be
enabled at a later time.

* The Soft Shadows option will have no effect if the Full-Screen Anti-Aliasing
(FSAA) option is enabled. Also, you may notice odd rendering issues with
shadows in the game if you enable this option while FSAA is enabled
through the Windows(R) control panel.

ATI(R) Radeon(R):

* Enabling FSAA and Pixel Doubling at the same time will result in a black
screen. This appears to be a driver issue.

* Hitching may occur when a large number of new materials are loaded into
video
memory at the same time. Please contact ATI for the latest information
regarding this issue. In the meantime, try turning texture resolution down
to
Medium in the performance menu.

NVIDIA(R):

* Light/Shadow flickering: may be observed in Windows Vista on Nvidia
hardware. This is resolved in Windows XP with the 162.18 forceware drivers,
and in Windows Vista with the 163.69 drivers.

* Out of Memory: extended play on dual 8x00 SLI has been reported to
result in an "Out of Memory" crash with Windows Vista. This may be resolved
by the following hotfix.
http://support.microsoft.com/kb/940105/en-us

* Reflection flickering: some flickering may be observed in reflections on
7x00 and 8x00 series cards. This appears to be a driver issue.


SOUND:

General:

* If the in-game sounds and dialogue (voices) do not play, or there are
problems with the quality of these sounds, then please try each of the
following steps (in order) before playing again. Note that you should only
try one solution at a time, since trying them all can greatly reduce the
overall sound quality of the game.

1. Make sure that you have the latest drivers available for your sound
hardware installed. These can usually be found on the manufacturer's
website. Before installing the driver, uninstall the audio device
using the Device Manager. If possible, run a "driver cleaner"
application to fully clean out any extra pieces of the driver and/or
leftover files of another sound card's drivers. Do NOT allow Windows
to install its default driver when asked. Instead, only install the
driver you downloaded from the manufacturer's website.

2. From your main installation folder, double-click on the file named
WMFADist.exe, and then follow the on-screen instructions.
This will manually install the audio codec that is required by the
game.

3. From the in-game sound options menu, disable EAX(R) and Hardware Sounds.

* Please note that since this game uses an MP3 codec for sound, 3rd party
codec packs such as the ACE Mega CoDecS Pack may cause speech and sound
to drop out completely. If you have a codec pack installed and still
have sound issues after trying all of the steps listed above, then you
will need to disable installed codecs from the CoDecS Dashboard settings
screen before running the game. Please note to which Codecs are being
disabled so those Codecs can be enabled at a later time.

* If 3D sounds seem to be change volume wildly (i.e. looking directly at an
object will make it sound quieter than when it is to the side), then
you may have your speaker configuration set up incorrectly. For instance,
if you're listening in headphones but have the speaker configuration set
to Surround 5.1, then a lot of sounds will be sent to speakers that don't
exist. You can change the speaker configuration in your sound card's
applications (such as Creative's AudioHQ or Surround Mixer) or in the
Control Panel.

* If sounds that are originating in front of you sound as if they are coming
from behind, and if these sounds seem distorted, and you are playing in
5.1, 7.1 or any other surround configuration, then you may need to turn off
CMSS in your EAX(R) console. CMSS is used to create a multi-channel version
of
a stereo source. Unfortunately, it can cause issues like this when using it
on sounds that are already designed to be in Surround. Note that sometimes
you can choose not to install the EAX(R) Console when installing your sound
card, so you may have to reinstall the driver in order to get this
application.

* Hardware conflicts with some RAID servers have been reported. If you're
experiencing very poor frame-rates and are running a RAID as your primary
hard-drive, then disable sound hardware acceleration in the Windows control
panel, or in DxDiag. Disabling sound hardware acceleration inside the game
will not alleviate the problem in these cases.

Creative:

* If you are using a Creative brand sound card and get poor framerates when
sound hardware acceleration is enabled, then check for a process called
"CtHelper"in the Windows(R) task manager. If it's there, terminate it and
try the game again. If this works, please contact Creative to learn
how to permanently disable CTHelper. If CTHelper is not present in the list
and the problem occurs anyway, then you will need to disable sound hardware
acceleration in the Sound section of the game's options menu, or in the
Windows control panel, or in DxDiag.

* If you are using an Sound Blaster(R) Live(TM)! card and notice strange
clicking sounds in the music after using Alt-Tab to task switch out of
the game to windows and then back again. To fix the problem, just quit out
of and restart the game application.

* If you are using a Sound Blaster(R) X-Fi(TM) sound card with Windows Vista,
advanced sound options such as EAX will be disabled since Vista has
removed the ability for DirectSound 3D calls to reach the hardware.
Creative Labs provides a workaround with the tool ALchemy, which allows
you to enable these options.
http://connect.creativelabs.com/alchemy/default.aspx


PERIPHERALS:

* Logitech(R) MX510

Users of this mouse may find it to be extremely sensitive in-game. Please
use
the software supplied with your mouse to correct this issue.

* Saitek(R) ST90

There have been reports of problems with mapping the buttons on this
joystick to the fire key in the game.

* Users with a Linksys(R) KVM switch may notice slow performance when using
functions bound to the left CTRL key. The Linksys KVM switch uses this
key as the hotkey for switching between machines.


ADVANCED OPTIONS:

If you're encountering problems running the game, you can try
tweaking some advanced settings in the configuration utility
(configxp2.exe). Please note that this is for advanced users only,
since tweaking these settings could very well create other problems
in the game.

DISABLE SOUND
If this box is checked, there will be no sound effects in the game.
Also, dialogue and lip-synching will not play correctly, but music
will still play.

If you are experiencing problems running the game and suspect your
sound card may be the cause, you might check this box and see if
the problem goes away. If it does then the problem may be due to
a problem with your sound hardware or drivers.

DISABLE MUSIC
If this box is checked, there will be no dynamic DirectMusic(R) in
the game. Please use this option for troubleshooting purposes only.

DISABLE JOYSTICKS
Disables input from joysticks and game pads. Certain joysticks
and game pads may interfere with normal mouse or keyboard
control in the game. If you suspect this is occurring, checking
this box before running the game may resolve the problem.

DISABLE MOVIES
If this box is checked, the intro logo movies will not be
shown. Use this if your system is having trouble playing these
movies.

DISABLE SOUND FILTERS
If this box is checked, sound filtering effects (reverb) will be
disabled. Only cards with EAX(R) 2.0 support will benefit from this
feature. If you experience problems such as static when firing a
weapon in a particular area within a level, then you may need to
play with sound filtering disabled.

DISABLE HARDWARE SOUND
If this box is checked, this will disable DirectSound(R) 3D sound support
and could cause performance issues.

RESTORE DEFAULTS
If this box is checked, all in-game options will be restored to the
default values. This can be useful if a particular option setting
is preventing you from restoring the defaults from the menu system.


VI. PERFORMANCE
===============

DETAIL SETTINGS and DISPLAY RESOLUTION

In order to get the best game play experience, it is not recommended to
run F.E.A.R. Perseus Mandate at high resolutions. You should avoid
resolutions above 1024x768 on any current generation card. Instead, you
can use the full-screen anti-aliasing (FSAA) option under Graphics in the
advanced options menu. This helps improve the visual quality of the final
scene without dramatically increasing the amount of work that must be
performed.

Most players will also notice a significant increase in frame rate by
disabling the Vsync option in the display options screen. If this doesn’t
make enough of a difference, your next step should be to lower your
screen resolution to 800x600 or 640x480.

If performance is still a problem at this stage, try these additional
steps:

• Disable FSAA and Soft Shadows in the advanced options under Graphics.
• Use Trilinear Texture Filtering instead of Anisotropic.

If your system does not meet the requirements as listed at the top
of this document, you may still be able to play with reasonable
performance by following these steps:

• If your video card doesn't meet the requirements, enable Pixel Doubling.
• If you are using a GeForce(R) FX card, set “Force DX8 Shaders” to on.
• If you have less than 512MB of RAM or a video card with less than
128MB of RAM, use low or medium Texture Resolution.

UPGRADING

If you are dissatisfied with the level of detail that your system can
handle, then you may wish to consider upgrading. F.E.A.R.
Perseus Mandate's performance is most affected by your video card, followed
closely by the CPU speed and the amount of installed memory in your
machine. A high end video card and CPU will usually result in
considerable frame rate improvements, while installing more RAM will
result in shorter load times and less hitching during game play.


VII. F.E.A.R. SITES
===================

WEBSITE LINKS

For more information on F.E.A.R. and F.E.A.R. Perseus Mandate please
visit the following web sites:

The Official Site
http://www.whatisfear.com

The Official Community Website
http://www.fearfans.com

Sierra Entertainment
http://www.sierra.com

Monolith Productions
http://www.lith.com

TimeGate Studios
http://www.timegate.com


VIII. DEDICATIONS, CREDITS AND SPECIAL THANKS
=============================================

TimeGate Studios
----------------

PRODUCTION
Adel Chaveleh - Executive Producer
Alan Chaveleh - Executive Producer
Zachary Forcher - Producer/Creative Lead
Tom Ashley - Associate Producer

PROGRAMMING
Denis Papp - Lead Programmer
Jeff Smith - Lead Console Programmer
Robert Allen - Software Engineer
Eric Duhon - Software Engineer
David Mergele - Software Engineer
Kenneth Wade Tyler - Software Engineer
Michael Conlon - Additional Programming
Brian Ramagli - Additional Programming
Jacob Washenfelder - Additional Programming

DESIGN
Brett Norton - Lead Designer
Steve Gaynor - Level Designer
Tom Hanrahan - Level Designer
James Kneuper - Level Designer
Bruce Locke - Level Designer
Joseph Novak - Level Designer
Samuel Villarreal - Level Designer
Richard Pearsey - Writer, Voice Direction
Ian Shepherd - Additional Level Design
Patrick Paluski - Additional Level Design
Raul Asenjo - Additional Level Design
Gerry Fulton - Additional Level Design
Mariano Lucchetta - Additional Level Design

ART
Thomas Woods III - Lead Artist
Mark Flieg - Artist
Daniel Kinnear - Artist
Amanda Stewart - Artist
Chad Townsend - Artist
Matt Zehner - Artist
Ignacio Javier Berge - Additional Art
Vitaly Bulgarov - Additional Art
Nicolas Cortez - Additional Art
Ales Horak - Additional Art
Axel Kraefft - Additional Art
Diego Matias Martinez - Additional Art

QUALITY ASSURANCE
Ian Shepherd - Sr. Quality Assurance Tester
Cody Bradley - Quality Assurance Tester
Stephen Dodd - Quality Assurance Tester
Antony Markesino - Quality Assurance Tester
Christopher Pham - Quality Assurance Tester
Alex Chaveleh - Additional Quality Assurance
Robert Dunk - Additional Quality Assurance
Dylan Moore - Additional Quality Assurance

ADMINISTRATION
Anjuli Francois - Administrative Assistant
Sue Do - Recruitment Coordinator

SUPPORT
Behzad Baharloo - Computer Systems Analyst

AUDIO
Gabriel Mann and Rebecca Kneubuhl - Music
Laura Laird-Dietz - Sr. Sound Designer

PUBLIC RELATIONS
Evolve PR

VOICE ACTORS
Brian Bloom - Nightcrawler Elite, Additional Voices
Steve Blum - Capt. David Raynes, Additional Voices
Keith Fergeson - Lt. Steve Chen, Additional Voices
Peter Jessop - Gavin Morrison, Additional Voices
Peter Lurie - Paxton Fettel, Additional Voices
David Sobolov - Nightcrawler Soldier, Additional Voices
Jim Ward - Rowdy Betters, Nightcrawler Commander, Additional Voices

MOTION CAPTURE
Red Eye Studios

SPECIAL THANKS
Mort Baharloo
Mark Winters
David Tyer
Robert Siwiak
Our Families and Friends

ADDITIONAL THANKS
Monolith Productions
ATI
Nvidia
Logitech
Intel
Microsoft
The HIT Network



Monolith Productions
--------------------

The F.E.A.R. Team:

ART

Kevin Deadrick, Senior Artist, World
Andy Grant, Senior Artist/Animator
Andrew Griffin, Artist, World
Steve Lee, Senior Artist, World
David Longo, Art Director, 3D Coordinator
Dusty Petersen, Artist, World
Wes Saulsberry, Art Lead
Ken Taya, Artist, World
John Turner, Senior Artist, Characters/Weapons
Patrick Watje, Artist/Animator
Simon Wong, Lead Motion Capture Technician

AUDIO

James Ackley, Director of Audio/Sound Designer
Nathan Grigg, Composer
Kristofor Mellroth, Sound Designer
Brian Pamintuan, Sound Designer
Kristen Quebe, Sound Designer

DESIGN

Martin Ka’ai Cluney, Level Designer
Leo De Bruyn, Level Designer
Michael Drummond, Level Designer
Jared Gerritzen, Level Designer
Craig Hubbard, Creative Director/Lead Game Designer (and Script Writer)
John Mulkey, Lead Level Designer
Chris Voss, Level Designer

ENGINEERING

Game Engineering

Jim Geldmacher, Software Engineer (and additional level design)
Jeff Orkin, Senior Software Engineer, AI
Russ Pecoraro, Software Engineer
Brad Pendleton, Lead Software Engineer

Tools & Technology

Jeff Cotton, Software Engineer, Tools
Kevin Francis, Senior Software Engineer, R&D/Support
Eric Gross, Software Engineer, Integrations
Terry Jones, Software Engineer, Audio
Doug McDiarmid, Senior Software Engineer, Multiplayer
Piotr Mintus, Software Engineer, Tools
John O'Rorke, Senior Software Engineer, Engine Architect
Kevin Stephens, Director of Technology

MANAGEMENT

Jon Gramlich, Associate Producer, Quality Assurance Lead (and additional
level design)
Chris Hewett, Executive Producer (and additional level design)

QUALITY ASSURANCE

Dan Bell, Quality Assurance Analyst
Aaron Giddings, Quality Assurance Analyst
Brett Blair, Quality Assurance Analyst
Seth Broman, Quality Assurance Analyst
Justin Maloney, Quality Assurance Analyst

Voice Actors:

Greg Baldwin (Norton Mapes, Additional Voices)
Jock Blaney (ATC Security)
Susanna Burney (Jin Sun-Kwon, Additional Voices)
Colby Chester (The Senator, Additional Voices)
Grant Goodeve (Harlan Wade, Additional Voices)
Tim Gouran (Spen Jankowski, Additional Voices)
Todd Licea (Aldus Bishop, Additional Voices)
Mark Lund (Soldiers, Additional Voices)
Peter Lurie (Paxton Fettel, Additional Voices)
Melissa Roberts (Alice Wade, Additional Voices)
Meg Savlov (Genevieve Aristide, Additional Voices)
David Scully (Douglas Holiday, Additional Voices)
Andre Sogliuzzo (Delta Force, Additional Voices)
Jim Ward (Rowdy Betters, Additional Voices)

Motion Capture Actors:

Hans Altweis
Charity Parenzini

Additional Monolith Development:

Scott Albaugh (art/animation assistance)
Mike Baldwin (engineering assistance)
Kristine Bryan (production assistance)
Nate Cleveland (engineering assistance)
Curt Collins (art assistance)
Nate Edson (production assistance)
Michael Goncalves (production assistance)
Bert Harvey (production assistance)
Peter Higley (engineering assistance)
Eric Kohler (concept art assistance)
Brian Legge (engineering assistance)
Aaron Leiby (engineering assistance)
Dave Matthews (art assistance)
Dayne McClurg, (production assistance)
Alex Pfeiffer (level design assistance)
Matt Rice (engineering assistance)
Mark Seminatore (engineering assistance)
Jonathan Stein (level design assistance)
Cass Thruston (sound design assistance)
Matt Titelbaum (engineering assistance)
Dan Valerius (engineering assistance)
Joe Waters (engineering assistance)

Special Thanks to the following Monolith personnel:

Andrea Barringer, Human Resources Administrator
Dan Brady, Director of Information Systems
Wayne Burns, Chief Financial Officer & Treasurer
Carl Halverson, Desktop Support Technician
Theresa (TJ) Jones, Executive Assistant
Patti Kail, Director of Human Resources
Josh Lebow, System Administrator
Spencer Maiers, System Administrator
Samantha Ryan, CEO/President
Teresa Todd, Financial Analyst
Lowell Vaughen, Director of Market Research
Jim Wallingford, Information Systems Administrator
Sandra Watanabe, Finance Manager
William Westwater, Director of Development

Additional Sound Design by Warner Bros. Sound Department

Ron Fish, Sound Designer
Gregory J. Hainer, Sound Designer
John Roesch, Foley Artist
Alyson Moore, Foley Artist
Mary Jo Lang, Foley Recordist
Mark Morrell, Sound Librarian
Kim Waugh, VP Post Production, Warner Bros.

Special Thanks

Bill Bilodeau, ATI
Todd Clauson, Intel
Necia Dallas
Cindy Desmarais, Glitchpop
Keith Galocy, Nvidia
Kev Gee, Microsoft
Jason Hall, Warner Bros. Interactive Ent.
Tom Hitchcock, IGN/GameSpy
Le Khang
Gary Kussman
Jamie Lopez, The Actor’s Group
Matt McClellan, Intel
Skip McIlvaine, Microsoft
Steve Mitchell, Steve Mitchell Studios
James Neil, IGN/GameSpy
Craig Peeper, Microsoft
Derek Reynolds, Intel
Guennadi Riguer, ATI
Doug Rogers, Nvidia
Kevin Schumacher, Topo Swope Talent
Rex Sikora, ATI
Rex Sikora, Nvidia
Topo Swope, Topo Swope Talent
Mark Thomas, ATI
Matthias Wloka, Nvidia
Kiyotaka Yaguchi



Sierra Entertainment / Vivendi Games
------------------------------------

PRODUCTION

President of Worldwide Studios:
Martin Tremblay

Senior Vice President of Product Development:
Mario Coculuzzi

Vice President, Executive Producer:
Greg Goodrich

Senior Producer:
Rob Loftus

Producer:
Tim Hall

Associate Producer:
Francis Choi


CREATIVE GROUP

Creative, Vice President
Chris Miller

Associate Producer, Creative
Geoff Bent

Content Director
David Wheeler

Writer
Noble Smith


TECHNOLOGY GROUP

Vice President of Technology:
Brian Leake

Technical Director:
Sean Palmer

Associate Technical Director:
Asen Kovachev

Senior Software Engineer:
Danny Koo


MARKETING

Senior Vice President of Global Marketing:
Al Simone

Director, Brand Marketing
Matthew Geyer

Global Brand Manager:
Ed Lin

Associate Brand Manager:
Damian Garcia

Director, Interactive Marketing:
Hal Paris

Senior Manager, Interactive Marketing:
Jack Walker

Coordinator, Interactive Marketing:
Chad Nimmo

Coordinator, Interactive Marketing:
Eric So

Director, Promotions & In-Game Marketing:
Julie Thomas

Manager, Promotions & In-Game Marketing:
Matthew Allen

Specialist, Promotions & In-Game Marketing:
Nikki Pounds

Director of Channel Marketing:
Linda Ethridge

Associate Channel Marketing Manager:
NR Pesquera


PUBLIC RELATIONS

Senior Global Public Relations Manager:
Tom Stratton


CONSUMER RESEARCH

Vice President, Global Market Research:
Janice Charlton

Research Analyst:
Page Patten


CREATIVE SERVICES

Creative Director:
Michael Bannon

Creative Manager:
Brett Wooldridge

Account Supervisor:
Caroline Wu

Senior Designer:
Nathan Gruppman

Production Mananger:
Anthony Rietta

Associate Graphic Designer:
Mike Freeth


GLOBAL TEAMS

Localisation Team:
Paul Murray
Eithne Hagan
Kerrie Gilligan
Gary Rafter
Laura Casanellas Luri
Yvonne Costello
Hernan Taffarelli
Ariel Di Veroli
Russell Perrin
Pedro Jurado
Alexander Benkner
Aidan Hogan
Miguel McCann
Patrick Friedrich
Gregory Blandin
Angelo Coppola
Dominic Byrne
Stephen Geddens
Dario Di Spirito
Christoph Jung

Localisation Translation & Audio Recording:
France : Evocati - Hifi-Génie
Germany : DAS TEAM/locaTRANS
Italy : Binari Sonori S.r.l.
Spain : GameLoc Localisation Services, S.L.

VP International Marketing
Chloe Rothwell

Global Brand Coordination Manager
Deana Erickson

International Marketing Manager
Thomas Séris

Executive VP European Sales
Xochilt Balzola Widmann

Executive VP European Sales
Adam Roberts

Planning and New releases Manager
Erika Thiong-Soui-Ho

Publishing Director
Annick Decrop

European Publishing Manager
Eric Chatelet

Operations Deputy Director - Purchasing Director
Fabien Tisle

Legal & Business Affairs
Myriam Lamy

Market Intelligence
Gregoire Gabalda

AUSTRALIA

General Manager
Colin Brown

Product Manager
Sarah Frare

Product Manager
Arbie Artinian

ITALY

General Manager
Benoit Boutte

Marketing Manager
Sara Cantoni

P.R. Manager
Simone Isella

SPAIN

General Manager
Frederic Hosteins

Marketing Manager
Emile Pujol

Product Manager
Alejandro Fernandez

P.R. Manager
Sara Fernandez

BENELUX

General Manager
Jeroen Smit

Marketing Manager
Olivier Spaargaren

UNITED KINGDOM

Executive VP European Sales
Adam Roberts

Sales Director
Dave Gould

Marketing Manager
George Georgiou

Product Marketing Executive
Gary Chantler

Senior P.R. Manager
Cat Channon

P.R. Manager
Jonnie Bryant

FRANCE

General Manager
Julie Chalmette

Marketing Manager
Thomas Painçon

Product Manager
Géraldine Mazot

P.R. Manager
Clément Debetz

GERMANY

Executive VP European Sales
Xochilt Balzola Widmann

Marketing Manager
Frank Weber

Product Manager
Zoran Roso

P.R. Manager
Tim Ende-Styra

NORDIC

General Manager
Camilla Anger

Sales & Marketing Manager
John Hall

Product Manager
Jonas Christensen

P.R. Manager
Tom Lindgren

Special Thanks:

Cindy Cook (Executive Vice President, Chief Strategy and Marketing Officer)
Pascal Brochier (Executive Vice President, Global Sales)
Tom Gastall (Finance Goordinator)
Charles Yam (Financial Analyst)


LEGAL

Vice President, Legal Affairs:
Rod Rigole

Senior Counsel:
James Shaw

Paralegal:
Pam Teller


MEDIA PRODUCTIONS

VP of Media Productions, VG
Jim Carey

Senior Video Editor, VG
Tonya Stumphauzer

Project Supervisor of Media Productions, VG
Amy Allison

Production Assistant, VG
Stewart Schuster

Image Specialists, VG
Blake Hill
Kevin Hill


VIVENDI QA DEPARTMENT

SENIOR DIRECTOR OF QUALITY ASSURANCE
Samer Raad

STUDIO SUPPORT SERVICES - OFFICE MANAGER
Anna Booth

STUDIO SUPPORT SERVICES ADMINISTRATION ASSISTANT
Nuria Andres

SENIOR QA MANAGER
Michael Gonzales

QA MANAGER
William Guerrero

PC PROJECT LEAD
Donna Woo

PC QA TESTERS
Jeff Montray
Phillip Chan
Domonic Prince
Juan Medina
Sothat Yong
Geoffrey Ng
Karl Tars
Leif Johansen
Cameron Manavian
Sean Bischoff
Sean Harris
Travis Shrodes

PC COMPATIBILITY REQUIREMENTS SUPERVISOR
Robert Fleischacker

PC COMPATIBILITY REQUIREMENTS GROUP
Austin Kienzle
Farid Kazimi
Robbie Fenoglio

360 PROJECT LEAD
Matthew Mizutani

360 QA TESTERS
Mike Stewart
Zach Smith
Claudia Villa
Shane Englefield
Thomas Board
Jamare Keligond
Glenn Gordo
Eric Lawson
Raquel Maihofer
Mark Yao
Apeedeth Yong
Gavin Smith
Robert Hanscum
Justin Schriefer
Henry Trujillo
Todd Ingram
Ramon Villacorta
Trent Minx
Jake Muir

TECHNICAL REQUIREMENTS GROUP MANAGER
Grant Bryson

TECHNICAL REQUIREMENTS GROUP SENIOR SUPERVISOR
Joseph Olivas

TECHNICAL REQUIREMENTS GROUP SUPERVISOR
Jose Beltran

TECHNICAL REQUIREMENTS GROUP TESTERS
Raymond Lee
Lauren Kamieniecki
Colin Campbell
Nigel Johnson
Christopher Lane
Geoffrey Mason
Josh Mast
Christopher Nelson
Eloy Palacios
Gary Washington
Jessica Eckstein
Jeremy Hibnick
Lana McCarthy

QA SUPERVISORS
James Pasque
Marcus Quinn

BURN LAB SUPERVISORS
Afolabi Akibola
Chris Miller

BURN LAB CONFIGURATION ENGINEERS
Tyree Deramus
Brad Graber
Jose Hernandez
Gene Shaw
Alvin Broussard
John St. John

END USER SUPPORT TECHNICIANS
Mark Smith
Shawn Lomas
Jett Castanada

PROJECT LEADS VGPC GROUP
Brandon Valdez
Cyra Talton
Fausto Lorenzano

SENIOR ENGINEER VGPC GROUP
Richard Benavides



IGN Entertainment (Powered By GameSpy)
--------------------------------------
Account Management:
Brad Hendricks

Certification:
Allen Eccles
Phillip Wilson

Contracts:
Leif Klokkevold

Developer Support Engineer:
Saad Nader

Developer Support Manager:
Joost Schuur



IX. END-USER LICENSE AGREEMENT (EULA)
=====================================

YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE
INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE USING
THE SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF
YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT INSTALL OR OTHERWISE
USE THE SOFTWARE PROGRAM.

This software program and any files that are provided by Sierra Entertainment,
Inc., to you by on-line transmission or otherwise to 'patch,' 'update,' or
modify the software program, as well as any printed materials, on-line or
electronic documentation, and any and all copies and derivative works of such
software program and materials are the copyrighted work of Sierra
Entertainment, Inc. and/or, its licensors, licensees and suppliers
(collectively referred to herein as "Licensor"). All use of the Program is
governed by the terms of the End User License Agreement which is provided
below
("License Agreement"). The Program is solely for use by end users according to
the terms of the License Agreement. Any use, reproduction or redistribution of
the Program not in accordance with the terms of the License Agreement is
expressly prohibited.

END USER LICENSE AGREEMENT

1. Limited Use License. Licensor hereby grants, and by installing the Program
you thereby accept, a limited, non-exclusive license and right to install
and use one (1) copy of the Program for your use on a home, business, or
portable computer.

2. Ownership. All title, ownership rights, and intellectual property rights in
and to the Program and any and all copies thereof (including, but not
limited
to, any titles, computer code, themes, objects, characters, character
names,
stories, dialog, catch phrases, locations, concepts, artwork, animations,
sounds, musical compositions, audio-visual effects, methods of operation,
moral rights, any related documentation, and "applets" incorporated into
the
Program) are owned by Licensor or its licensors. The Program is protected
by
the copyright laws of the United States, international copyright treaties,
and conventions and other laws. All rights are reserved. The Program
contains
certain licensed materials, and Licensor's licensors may protect their
rights
in the event of any violation of this Agreement. The Program may access
websites owned, controlled by, or operated by licensed affiliates of
Licensor, and receive patches and/or updates to the Program from these
websites. All patches, updates or other downloadable material used by, or
incorporated into, the Program are the copyrighted property of Licensor or
its licensors, who reserve all rights therein, and shall be governed by the
terms and conditions of this Agreement.

3. Responsibilities of End User.

A. Subject to the Grant of License hereinabove, you may not, in whole or in
part, copy, photocopy, reproduce, sublicense, translate, reverse
engineer,
derive source code, modify, disassemble, decompile, create a source code
equivalent, create derivative works based on the Program, or remove any
proprietary notices or labels on the Program, or allow others to do so,
without the prior consent, in writing, of Licensor.

B. The Program is licensed to you as a single product. Its component parts
may not be separated for use on more than one computer.

C. You are entitled to use the Program for your own use, but you are not
entitled to:

(i) sell, grant a security interest in, or transfer reproductions of the
Program to other parties in any way, nor to rent, lease, or license
the Program to others without the prior written consent of Licensor;

(ii) exploit the Program or any of its parts for any commercial purpose
including, but not limited to, use at a cyber café, computer gaming
center, or any other location-based site. Licensor may offer a
separate Site License Agreement to permit you to make the Program
available for commercial use; contact Licensor for details;

4. Program Transfer. You may permanently transfer all of your rights under
this
License Agreement, provided the recipient agrees to the terms of this
License
Agreement and you agree to remove the Program and any New Materials from
your
home, business, or portable computer.

5. Termination. This License Agreement is effective until terminated. You may
terminate the License Agreement at any time by destroying the Program and
any
New Materials. Licensor may, at its discretion, terminate this License
Agreement in the event that you fail to comply with the terms and
conditions
contained herein. In such event, you must immediately destroy the Program
and
any New Materials.

6. Export Controls. The Program may not be re-exported, downloaded, or
otherwise
exported into (or to a national or resident of) any country to which the
U.S.
has embargoed goods, or to anyone on the U.S. Treasury Department's list of
Specially Designated Nationals or the U.S. Commerce Department's Table of
Denial Orders. By installing the Program, you are agreeing to the
foregoing,
and you are representing and warranting that you are not located in, under
the control of, or a national or resident of any such country or on any
such
list.

7. Customer Service/Technical Support. Unless otherwise stated in the
Program's
packaging or in the Program's user manual, nothing herein shall be
construed
so as to place a duty upon Licensor or its licensees to provide Customer
Service or Technical Support for this demonstration version product.

8. Limited Warranty. Licensor expressly disclaims any warranty for the Program
and Manual(s). The Program and Manual(s) are provided "as is" without
warranty of any kind, either express or implied, including, without
limitation, the implied warranties of merchantability, fitness for a
particular purpose, or non-infringement. Some states do not allow the
exclusion or limitation of implied warranties or liability for incidental
damages, so the above limitations may not apply to you.

9. LIMITATION OF LIABILITY. NEITHER LICENSOR, NOR ITS PARENT, SUBSIDIARIES OR
AFFILIATES OR LICENSEES SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF
ANY
KIND RESULTING FROM THE USE OF THE PROGRAM, INCLUDING, BUT NOT LIMITED TO,
LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY
AND
ALL OTHER COMMERCIAL DAMAGES OR LOSSES. ANY WARRANTY AGAINST INFRINGEMENT
THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE
AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. Some
states do not allow the exclusion or limitation of incidental or
consequential damages, or allow limitations on how long an implied warranty
lasts, so the above limitations may not apply.

10. Equitable Remedies. You hereby agree that Licensor would be irreparably
damaged if the terms of this License Agreement were not specifically
enforced, and therefore you agree that Licensor shall be entitled, without
bond, other security, or proof of damages, to appropriate equitable
remedies
with respect to breaches of this License Agreement, in addition to such
other remedies as Licensor may otherwise have available to it under
applicable laws. In the event any litigation is brought by either party in
connection with this License Agreement, the prevailing party, in such
litigation shall be entitled to recover from the other party all the
costs,
attorneys' fees and other expenses incurred by such prevailing party in
the
litigation.

11. Limitations on License. Nothing in this License Agreement shall preclude
you
from making or authorizing the making of another copy or adaptation of the
Program provided, however, that (1) such new copy or adaptation is created
as an essential step in your utilization of the Program in accordance with
the terms of this License Agreement and for NO OTHER PURPOSE; or (2) such
new copy or adaptation is for archival purposes ONLY and all archival
copies
are destroyed in the event of your Transfer of the Program, the
Termination
of this Agreement, or other circumstances under which your continued use
of
the Program ceases to be rightful.

12. Miscellaneous. This License Agreement shall be deemed to have been made
and
executed in the State of California, and any dispute arising hereunder
shall
be resolved in accordance with the law of California. You agree that any
claim asserted in any legal proceeding by one of the parties against the
other shall be commenced and maintained in any state or federal court
located in the State of California, County of Los Angeles, having subject
matter jurisdiction with respect to the dispute between the parties. This
License Agreement may be amended, altered, or modified only by an
instrument
in writing, specifying such amendment, alteration, or modification,
executed
by both parties. In the event that any provision of this License Agreement
shall be held by a court or other tribunal of competent jurisdiction to be
unenforceable, such provision will be enforced to the maximum extent
permissible, and the remaining portions of this License Agreement shall
remain in full force and effect. This License Agreement constitutes and
contains the entire agreement between the parties with respect to the
subject matter hereof and supersedes any prior oral or written agreements.

I hereby acknowledge that I have read and understand the foregoing License
Agreement and agree that the action of installing the Program is an
acknowledgment of my agreement to be bound by the terms and conditions of the
License Agreement contained herein. I also acknowledge and agree that this
License Agreement is the complete and exclusive statement of the agreement
between Licensor and me and that the License Agreement supersedes any prior or
contemporaneous agreement, either oral or written, and any other
communications
between Licensor and me.

----------------------------------------------------------------------------

(C)2006 Monolith Productions, Inc. All rights reserved.

Published by Vivendi Games, Inc. under license from Monolith Productions, Inc.

F.E.A.R., Vivendi Games and the Vivendi Games logo are trademarks of Vivendi
Games, Inc.

Sierra and the Sierra logo are registered trademarks or trademarks of Sierra
Entertainment, Inc. in the U.S. and/or other countries.

MONOLITH and the MONOLITH LOGO TM & © Warner Bros. Entertainment Inc.

Developed by TimeGate Studios, Inc.

TimeGate and the TimeGate logo are trademarks of TimeGate Studios, Inc.

This product contains software technology licensed from GameSpy Industries,
Inc. (C) 1999-2007 GameSpy Industries, Inc.

GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy
Industries, Inc. All rights reserved.

NVIDIA, the NVIDIA Logo, GeForce and "The Way It's Meant to be Played" Logo
are registered trademarks and/or trademarks of NVIDIA Corporation in the
United States and other countries.

Uses Havok(TM); (C)Copyright 1999-2002 Havok.com Inc. (and its Licensors). All
Rights Reserved. See www.havok.com for details.

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson
Multimedia

Uses Bink Video. Copyright (C)1997-2006 by RAD Game Tools, Inc.

Windows(R) and DirectX are trademarks or registered trademarks of Microsoft
Corporation in the United States and other countries.

Pentium(R) is a registered trademark of Intel Corporation in the United States
and other countries.

The ratings icon is a registered trademark of the Entertainment Software
Association.

TerraServer images courtesy of the USGS.

All other copyrights and trademarks are the property of their respective
owners.
All rights reserved.
E3 2008
Popularidad
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Ranking: 1125 de 4039
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8,8
Expectativas / valoración (848 votos)
7,1
Tu voto:
Media de F.E.A.R. Perseus Mandate
Últimas novedades de este juego
Truco  20 de abril de 2008
Trucos
Descargas  10 de octubre de 2007
Demo
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