Español (ES)
Usuario anónimo
Iniciar sesión | Regístrate gratis
NBA Live 16
NBA Live 16
Foro del juego
  • Trucos y Guías

Responder / Comentar
Foro NBA Live 16
Por Daavids19451
Hace 8 años / Respuestas: 8 / Lecturas: 1773

NBA Live 16: Novedades nba live 16

El nuevo jugador que presidira la portada es.....

Novedades nba live 16

Siiii , el gran russel westbrook
EDITADO EL 11-06-2015 / 22:54 (EDITADO 1 VEZ)
Daavids19451Hace 8 años1
EA nos sorprende con una gran evolucion en el apartado grafico , se acercara a nba 2k16 ???? estara al nivel en el apartado jugable ????



[b]Trailer de nba live 16[/b]


Primeras imagenes ingame del Russell Westbrook
EDITADO EL 11-06-2015 / 23:13 (EDITADO 3 VECES)
Daavids19451Hace 8 años2
Detras de las escenas con Russell Westbrook
Daavids19451Hace 8 años3
Impresiones !!!!! del E3 gente que ya ha jugado ,en ingles jejejej
For now what we'll be doing here at Operation Sports is posting a quick look detailing some of our initial thoughts on sports titles at E3. Once we play more of these games throughout the week we will post more fleshed out hands-on impressions this week and next. 

In addition, if you have questions about the game you would like us to ask developers, feel free to post them. We can't guarantee we'll get them answered -- and it's probably better to not get too crazy specific -- but what we do get answered we'll post here on OS as well at some point. The same goes for if you just want to hear more about something we talked about in the article(s). For example, "hey dude, you talked about how the dribbling feels different, can you talk more about that?"

After three years of sort of hiding at E3, NBA Live 16 and the development team working on the title are finally showing off. If anything, that is a good sign that the folks at EA Tiburon finally have enough confidence in the title to stand by it in a public setting where everyone can get as much hands-on time as they want. 

-You can only pick from the Warriors and Cavaliers in this demo, but what's immediately striking is how amazing the players on both teams look, both in the 3-D modeled starting lineups screens and then once you see them in action on the court. NBA 2K player models look amazing, but NBA Live player models also now look spectacular -- yet in a completely different way. The differing lighting and art directions for each game make both look impressive in different ways, which is great.

-Dribble pull-ups have improved year over year. I used the Warriors a bunch in my sessions today and running full speed into a pull-up feels smoother, and the transition animations from sprinting to shooting were meshing well.

-The Live team is really pushing the new physics-based animation system that ties together with their motion capture to create thousands of new animations. I can't claim to see thousands of new animations, but drives to the hoop are leading to more two-man interactions. On the second drive to the hoop, there was a big-time swat off the glass by Draymond Green on Kyrie Irving, which is progress for this title. 

-I would say around the rim is still where the game is weakest: I trust the CPU/AI more than myself to box out and grab rebounds. Some of the putback layup and shot animations don't look especially great -- partly because the ball looks odd coming out of the player's hand based on the trajectory of the ball and so forth.

-Off-ball movement on offense is more noticeable by default now (don't have to select quick options to push the guys to move on offense). I'll be diving deeper into this because I was seeing lots off-ball screens for Klay and Barnes as some sort of base set. I would wonder if there are team-specific default motion sets and so on. Also, there's no ability to call plays in this demo so you're doing pick and rolls or defaulting to these quick sets that are automatically happening on the court.

-Speaking of the pick and roll, changing up how you call for picks was the right call. I'll be looking more into how to defend the pick and rolls and so on at the show, but as a core concept it feels like the right direction. In short, you're clicking in the L3 button to change from a roll to fade now. I'll also be checking in on how specific you can get in terms of choosing which side the pick should be set. 

-Touch passing and quicker passing overall feels better in Live. I wouldn't go as far as calling it super quick and "fixed" now, but it's better. What I would say so far is I don't think you can quite ping the ball side to side like the Spurs or Hawks, but swinging the ball in a calculated fashion off the pick and roll felt much better.

-It's been a struggle on defense for me so far. Staying in front of my man was somewhat of a challenge, especially with more noticeable bits of explosion from ball handlers. I know this is at least partly on me because I can honestly say I still don't quite get the best times to move my defender via the right stick versus holding the defensive stance button, turbo, etc. At the same time, perhaps that is partly on EA as well for not explaining it as well as they could to this point.

-Getting back to players feeling more explosive with the ball in their hand. It's funny to me, but right now I notice the explosion of players going from 0-100 -- which is good -- and yet the player movement still feels a bit sluggish. I'm still wrestling with why that is so far, but perhaps it's because it almost feels like ball handlers go slowly from 0 to 25 mph, and then it gets floored from 25 to 100 mph. 

-Signature shots are more noticeable, though I would say I really struggled with shot timing today. This is again something I want to get more hands-on with (it's not inherently a bad thing if this is challenging!), and in addition want to talk to the development team about in terms of how the UI on-screen is explaining what you're doing wrong. It's not necessarily crystal clear to me what the UI is telling me, but I also did not go through the tutorial elements that probably would explain it all for those that are confused. Again though, this doesn't let EA completely off the hook either way. 

Early Outlook


Right now, I'm feeling cautiously optimistic about Live 16. It's certainly not going backwards, and it already feels like the biggest year-over-year leap improvement in the three years of its "rebirth" during this era. At the same time, it's one of those things where you get burned so many times by one game that, especially after only a couple games, I feel it would be downright irresponsible to say something like "Live is back guys!" Plus, I don't even know what that phrase would mean at this point because it's hard to say what the "golden era" is of Live now. Instead, what I'll say is I'm hoping what I've experienced so far is not some sort of mirage and that the core of this game is finally getting itself on solid hardwood. (I'll see myself to the door after choosing to end with that wordplay.)
EDITADO EL 19-06-2015 / 01:12 (EDITADO 1 VEZ)
1 VOTO
Daavids19451Hace 8 años4
Señores aqui tenemos la demo de nba live 16 mostrado en el E3
Se ve que han mejorado animaciones y han mejorado algo la parte grafica ,aunque se siguen viendo muchas carencias con respecto a nba 2k ,aun asi el esfuerzo esta ahi
Daavids19451Hace 8 años5
Nuevas imagenes
[url]http://media.operationsports.com/shots/1436906365-media.jpg[/url]

(Lo traduzco mas adelante chicos que ahora no tengo tiempo)

[b]Freestyle Control and Movement in NBA LIVE 16[/b]



Written by NBA LIVE 16 Designer Tim Schwallie

We’ve briefly touched on NBA LIVE 16 gameplay, and now it’s time to dive deeper into a number of improvements, including dribbling, shooting, passing and screens.




[b]DRIBBLING[/b]

Dribbling has received improvements in visual quality and responsiveness. Players now feel more in control when trying to quickly cross over opponents, as well as chain moves together on the way to the rim.

We’ve also changed the way our signature moves and size ups are controlled. Players no longer simply hold the right stick to watch a player perform signature moves; they are now in control by moving the Right Stick to pull off moves with one-to-one control. This means that you can choose the moves and speed of how you perform your size ups. After sizing up a player, use an aggressive move by modifying with RT/R2 to give your player a wide attack angle with a crossover or hesitation.



String together your favorite moves and leave the defender in the dust to attack the basket or find space for a shot.


[b]SHOOTING[/b]

Jump shots have been overhauled in NBA LIVE 16. When players release the shot button, the player starts his release and gets animation feedback on the shot timing. Want to get a quick shot off before the defense closes out? You can. Players no longer have to wait for the animation to play out to release the ball.


The team also improved the feel on shot timing. Rather than just tapping the button, players now see the timing in a new shot meter that guides you to releasing the perfect jumper.




We have also added better inside shots, as well as signature layups. There is now a difference between how Tony Parker finishes and how James Harden Eurosteps through traffic. Signature dunks are in, and you’ll now see players like Russell Westbrook hammering down while coming down the lane. We’ve also added signature moves to step backs such as Jamal Crawford’s step back with the ball behind his back.




[b]PASSING[/b]

The NBA LIVE team also added more to players’ arsenals when it comes to passing and making plays. New dribble handoffs allow players to choose which of their teammates come over and get the handoff by simply selecting the player and holding the B/Circle button. If the defense overplays the handoff, simply let go of the button and your player will make a backdoor cut to the hoop.

NBA LIVE 16 also sees the introduction of touch passing, where players can queue up a pass to hit the open guy or swing it quickly around the perimeter. Simply hit the pass button before the player catches the ball to pull this off.



The new Catch to Score System improves the responsiveness to getting shots off in all situations. This not only allows players to get shots up before the defense can close out, but also quickly go up to the basket after a catch or cut.

The team also added a number of new passing animations to the game, including specific outlet passes to start fast breaks, and contextually correct entry passes into the post. Alley-oop passes now release earlier and look better, allowing players to deliver even more “Lob City” jams. Pick-and-roll passing has also been improved with new pocket passes and better bounces.

NBA LIVE 16 not only gives players more passing control, but also allows them to look better when pulling it off.



[b]SCREENS[/b]

On and off ball screens have been updated to give players more open looks to shoot and attack. Screeners now set up to screen defenders instead of just running up and getting in the stance. You’ll also be able to start attacking at the screener before the screen is set and lay a hard screen to give you space to make a play.

Screeners adjust to any pre-screen take movements to better align to the defender and provide the best angle. Players can also call for rescreens by continuing to hold down LT/L2. Don’t like the side the screen is set on? Quickly release LT/L2 and pull it again to get the pick set on the other side.



We’ve also added the ability to switch between a roll and pop by pressing down on the left stick. Let go of LT/L2 before taking to the screen to let them slip or pop early.

With all of the new control and animations, NBA LIVE 16 players look and feel just like an NBA floor general.



EDITADO EL 18-07-2015 / 01:58 (EDITADO 4 VECES)
1 VOTO
Brianabreu264Hace 8 años6
Compraros el NBA2K16 hombre que los de EA no saben hacer bien un juego de baloncesto, 2k esta muy por encima de ellos, cuando EA pone 2 animaciones nuevas 2k ya tenía esas animaciones e incluye 10 nuevas.
Jaka668Hace 8 años7
@Brianabreu
Mostrar cita
Compraros el NBA2K16 hombre que los de EA no saben hacer bien un juego de baloncesto, 2k esta muy por encima de ellos, cuando EA pone 2 animaciones nuevas 2k ya tenía esas animaciones e incluye 10 nuevas
No te digo yo que no pero hay que darle una oportunidad a este juego que no pinta nada mal y sobretodo el online no la mierda de servidores del 2k con su parque lleno de jugadores con glich y zig zag triple penoso para el juégazo que es offline...
1 VOTO
Carlosgallinari26Hace 8 años8
No os engañéis, el verdadero cáncer de los juegos de baloncesto es la defensa CPU.
Responder / Comentar
Subir
Foros > NBA Live 16 > Novedades nba live 16

Hay 8 respuestas en Novedades nba live 16, del foro de NBA Live 16. Último comentario hace 8 años.

  • Regístrate

  • Información legal
Juegos© Foro 3DJuegos 2005-2024. . SOBRE FORO 3DJUEGOS | INFORMACIÓN LEGAL